﻿<?xml version="1.0" encoding="utf-8" ?>
<wargear>
  <item>
    <name>Cluster Mines</name>
    <description></description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Combat Shield</name>
    <description>The combat shield confers a 6+ Invulnerable save.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Twin-linked Bolter</name>
    <description>The combat shield confers a 6+ Invulnerable save.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Camo Cloak</name>
    <description>A model wearing a camo cloak has the Stealth universal special rule.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Chapter Banner</name>
    <description>All Friendly units with in 12" reroll failed morale and pinning tests. All models in the same unit as the banner have +1 attack</description>
    <type>Other Equipment</type>
          <modifier>
        <attribute>a</attribute>
        <value>1</value>
      </modifier>
  </item>
  <item>
    <name>Company Standard</name>
    <description>All Friendly units with in 12" reroll failed morale and pinning tests. Honour guard also count as scoring one extra wound in close comebat.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Hellfire rounds</name>
    <description>24", SX, AP5, Rapid Fire, Poisoned (2+), can only be used with a boltgun.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Hellfire shells</name>
    <description></description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Iron Halo</name>
    <description>Confers a 4+ Invulnerable save.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Jump Pack</name>
    <description>Models wearing jump packs count as jump infantry and can Deep Strike.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Locator Beacon</name>
    <description></description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Psychic Hood</name>
    <description></description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Rosarius</name>
    <description>Confers a 4+ Invulnerable save.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Narthecium</name>
    <description>Confers the Feel No Pain special rule on the model and any other models in the unit.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Blood Chalice</name>
    <description>All friendly units within 6” are subject to
the Furious Charge and Feel No Pain special rules.</description>
    <type>Other Equipment</type>
  </item>

  <item>
    <name>Heaven's Teeth</name>
    <description>Corbulo's Close Combat attacks are made at strength 5 and have the rending special rule.</description>
    <type>Other Equipment</type>
  </item>

  <item>
    <name>The Far Seeing Eye</name>
    <description>This allows you to make a single re-roll per game. This can be used on ANY roll (armor, scatter,
seize the initiative, etc). However if he is slain before it is used, it is lost.</description>
    <type>Other Equipment</type>
  </item>


  <item>
    <name>The Red Grail</name>
    <description>All friendly units within 6” are subject to the Furious Charge and Feel No Pain special rules. Any Feel No Pain roll taken by Corbulo himself is passed on a 2+ rather then a 4+.</description>
    <type>Other Equipment</type>
  </item>

  <item>
    <name>Servo-arm</name>
    <description>Adds an additional close combat attack at I1 S6</description>
    <type>Other Equipment</type>
    <modifiers>
      <modifier>
        <attribute>A</attribute>
        <value>1</value>
      </modifier>
    </modifiers>
  </item>
  <item>
    <name>Dreadnought Close Combat Weapon</name>
    <description>Adds an additional close combat attack at I4</description>
    <type>Dreadnought</type>
    <modifiers>
      <modifier>
        <attribute>A</attribute>
        <value>1</value>
      </modifier>
    </modifiers>
  </item>
<item>
    <name>Blood Talons</name>
    <description>Acts as lightning claws</description>
    <type>Dreadnought</type>
    <modifiers>
      <modifier>
        <attribute>A</attribute>
        <value>1</value>
      </modifier>
    </modifiers>
  </item>

<item>
    <name>Blood Fist</name>
    <description>Power Fist</description>
    <type>Dreadnought</type>
    <modifiers>
      <modifier>
        <attribute>a</attribute>
        <value>1</value>
      </modifier>
    </modifiers>
  </item>

  <item>
    <name>Servo-harness</name>
    <description></description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Signum</name>
    <description>A signum may be used in lieu of a shooting attack. If so used, one other model in the squad may fire at BS 5.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Space Marine Bike</name>
    <description>Changes the unit type to bike. All bikes are armed with a twin-linked bolter.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Storm Shield</name>
    <description>Confers a 3+ Invulnerable save. A model equipped with a storm shield can never gain an extra attack for having 2 close combat weapons.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Teleport Homer</name>
    <description>Deep striking units arriving within 6" of a model carrying a teleport homer do not scatter. Does not apply to jump infantry and drop pods.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Digital Weapons</name>
    <description>A model with digital weapons may re-roll a single failed roll to wound once per Assault phase.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Frag Grenades</name>
    <description>Frag grenades count as assault grenades. Units equipped with assault grenades don't suffer the Initiative penalty for assaulting through cover.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Krak Grenades</name>
    <description>Models equipped with krak grenades may make one attack against a vehicle at Strength 6 instead of their regular close combat attacks.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Melta Bombs</name>
    <description>Models equipped with melta bombs may make one attack against a vehicle at Strength 8, roll 2D6 for armour penetration, instead of their regular close combat attacks.</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Artificer Armour</name>
    <description>Models equipped with artificer armour have a 2+ armour save.</description>
    <type>Armour</type>
    <modifiers>
      <modifier>
        <attribute>Sv</attribute>
        <value>-1</value>
      </modifier>
    </modifiers>
  </item>
  <item>
    <name>Power Armour</name>
    <description>Models equipped with power armour have a 3+ armour save.</description>
    <type>Armour</type>
    <modifiers>
      <modifier>
        <attribute>Sv</attribute>
        <value>0</value>
      </modifier>
    </modifiers>
  </item>
  <item>
    <name>Scout Armour</name>
    <description>Models equipped with scout armour have a 4+ armour save.</description>
    <type>Armour</type>
    <modifiers>
      <modifier>
        <attribute>Sv</attribute>
        <value>1</value>
      </modifier>
    </modifiers>
  </item>
  <item>
    <name>Terminator Armour</name>
    <description>Models equipped with terminator armour have a 2+ armour save and a 5+ invulnerable save, may not Sweeping Advance, and may always Deep Strike from reserves.</description>
    <type>Armour</type>
    <modifiers>
      <modifier>
        <attribute>Sv</attribute>
        <value>-1</value>
      </modifier>
		<modifier>
			<attribute>Inv</attribute>
			<value>5</value>
		</modifier>
    </modifiers>
  </item>
  <item>
    <name>Iron Halo</name>
    <description>Confers a 4+ Invulnerable save.</description>
    <type>Other Equipment</type>    
  </item>
  <item>
    <name>Epistolary Upgrade</name>
    <description>Upgrade the Librarian to an Epistolary. Allows 2 psychic powers to be used per turn.</description>
    <type>Special</type>
  </item>
  <item>
    <name>Liturgies of Battle</name>
    <description>On the player turn they assault, the Chaplain and his squad can re-roll failed rolls to hit.</description>
    <type>Chaplain</type>
  </item>
  <item>
    <name>Honour of the Chapter</name>
    <description>The Chaplain and all members of any squad he joins are Fearless.</description>
    <type>Chaplain</type>
  </item>
  <item>
    <name>Orbital Bombardment</name>
    <description>Once per game in the shooting phase: Unlimited Range, S10, AP1, Ordanance 1, Barrage</description>
    <type>Orbital Bombardment</type>
  </item>
  <item>
    <name>Venerable</name>
    <description>Venerable</description>
    <type>Dreadnought</type>
  </item>
  <item>
    <name>Jamming Beacon</name>
    <description>Jamming Beacon</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Cerberus Launcher</name>
    <description>Cerberus Launcher</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Blessing of the Omnissiah</name>
    <description></description>
    <type>Rule</type>
  </item>
  <item>
    <name>Bolster Defences</name>
    <description></description>
    <type>Rule</type>
  </item>
  <item>
    <name>Honour or Death</name>
    <description>In close combat, if able to do so, the Chapter Champion must direct all of his attacks against an independent character. If he does so, he may re-roll rolls to hit and to wound.</description>
    <type>Rule</type>
  </item>
  <item>
    <name>Death Mask</name>
    <description>Units assaulted by a unit with Death Masks must pass a LD check or fight at ws 1</description>
    <type>Rule</type>
  </item>
  <item>
    <name>Deathwind Missile Launcher</name>
    <description>Deathwind Missile Launcher</description>
    <type>Ranged Weapon</type>
  </item>
  <item>
    <name>Lascannon with Twin-Linked Plasma Gun</name>
    <description></description>
    <type>Ranged Weapon</type>
  </item>
  <item>
    <name>Tank Commander</name>
    <description></description>
    <type>Rule</type>
  </item>
  <item>
    <name>Voice of Experience</name>
    <description></description>
    <type>Rule</type>
  </item>
  <item>
    <name>Acute Senses</name>
    <description>Models with this rule may re-roll the test for how far they can see, but must use the new result.</description>
    <type>Rule</type>
  </item>
  <item>
    <name>Eye of Vengeance</name>
    <description></description>
    <type>Rule</type>
  </item>
  <item>
    <name>Stealth</name>
    <description>Models with this rule gain a +1 to their cover saves.</description>
    <type>Rule</type>
  </item>
  <item>
    <name>Stalker Pattern Boltgun</name>
    <description></description>
    <type>Weapon</type>
  </item>
  <item>
    <name>Honour of Death</name>
    <description>Honour of Death</description>
    <type>Rule</type>
  </item>
  <item>
    <name>Digital Lasers</name>
    <description>Digital Lasers</description>
    <type>Other</type>
  </item>
</wargear>